Towards Adaptability of Demonstration-Based Training of NPC Behavior - Robotics Institute Carnegie Mellon University

Towards Adaptability of Demonstration-Based Training of NPC Behavior

John Drake, Alla Safonova, and Maxim Likhachev
Conference Paper, Proceedings of 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE '17), pp. 179 - 185, October, 2017

Abstract

Using demonstration to guide behavior generation for non-player characters (NPCs) is a challenging problem. Particularly, as new situations are encountered, demonstration records often do not closely correspond with the task at hand. Open-world games such as The Elder Scrolls V: Skyrim or Borderlands often reuse locations within the game world for multiple quests. In each new quest at each location, the particular configuration of game elements such as health packs, weapons, and enemies changes. In this paper, we present an approach that utilizes user demonstrations for generating NPC behaviors while accommodating such variations in the game configuration across quests.

BibTeX

@conference{Drake-2017-109506,
author = {John Drake and Alla Safonova and Maxim Likhachev},
title = {Towards Adaptability of Demonstration-Based Training of NPC Behavior},
booktitle = {Proceedings of 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE '17)},
year = {2017},
month = {October},
pages = {179 - 185},
}