Echoes of the Coliseum: Towards 3D Live streaming of Human-centric Events - Robotics Institute Carnegie Mellon University

Echoes of the Coliseum: Towards 3D Live streaming of Human-centric Events

Master's Thesis, Tech. Report, CMU-RI-TR-25-24, May, 2025

Abstract

Human-centered live events have always played a pivotal role in shaping culture and fostering social connections. Traditional 2D live transmissions fail to replicate the immersive quality of physical attendance. Addressing this gap, this thesis proposes a framework towards real-time, photo-realistic 3D reconstructions of live events using high-performance 3D Gaussian Splatting.

Our solution capitalizes on strong geometric priors to optimize through distributed processing and load balancing, enabling interactive, freely explorable 3D experiences. By dividing scene reconstruction into actor-centric and environment-specific tasks, we employ hierarchical coarse-to-fine optimization to rapidly and accurately reconstruct human actors based on pose data, refining their geometry and appearance with photometric loss. For static environments, we focus on view-dependent appearance changes, streamlining rendering efficiency and maximizing GPU performance. To facilitate evaluation, we introduce (and distribute) a synthetic benchmark dataset of basketball games, offering high visual fidelity as ground truth. In both our synthetic benchmark and publicly available benchmarks, our method consistently outperforms existing approaches.

BibTeX

@mastersthesis{Huang-2025-146369,
author = {Junkai Huang},
title = {Echoes of the Coliseum: Towards 3D Live streaming of Human-centric Events},
year = {2025},
month = {May},
school = {Carnegie Mellon University},
address = {Pittsburgh, PA},
number = {CMU-RI-TR-25-24},
keywords = {Human-Centric Events, Sports Events, Gaussian Splatting, Real-time 3D Reconstruction},
}