Active Learning in Discrete Input Spaces - Robotics Institute Carnegie Mellon University

Active Learning in Discrete Input Spaces

J. Schneider and A. Moore
Conference Paper, Proceedings of 34th Symposium on the Interface, April, 2002

Abstract

Traditional design of experiments (DOE) from the statistics literature focuses on optimizing an output parameter over a space of continuous input parameters. Here we consider DOE, or active learning, for discrete input spaces. A trivial example of this is the k-armed bandit problem, which is the case of having a single input attribute of arity k. We address the full problem of many attributes where it is impossible to test every combination of attribute-value pairs even once within the given number of experiments, but we expect to be able to generalize on the results of experiments.

BibTeX

@conference{Schneider-2002-119830,
author = {J. Schneider and A. Moore},
title = {Active Learning in Discrete Input Spaces},
booktitle = {Proceedings of 34th Symposium on the Interface},
year = {2002},
month = {April},
publisher = {Interface Foundation of North America, Inc.},
}