Carnegie Mellon Robotics Institute
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Behavior Planning for Character Animation We are exploring a behavior planning approach to automatically generate realistic motions for animated characters. |
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Footstep Planning for Biped Robots Navigation strategies for bipeds through complex environments, planning for the full capabilities of the biped. |
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GPU-accelerated Computer Vision We are exploiting programmable graphics hardware to improve existing vision algorithms and enable novel approaches to robot perception. |
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Learning Locomotion Robust planning and control of the quadruped robot "Little Dog" to traverse rough terrain (DARPA sponsored). |
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Navigation Among Movable Obstacles Autonomous motion planning and control for robots working in reconfigurable environments. |
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Perception for Humanoid Robots Real-time perception algorithms for autonomous humanoid navigation, manipulation and interaction. |
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Planning for Manipulation Developing algorithms for autonomous manipulation. |
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Precomputed Search Trees: Planning for Interactive Goal-Driven Animation We present a novel approach for interactively synthesizing motions for characters navigating in complex environments. |
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