|News and Media|
|Computer Searches Web 24/7 To Analyze Images and Teach Itself Common Sense|
November 20, 2013. A computer program called the Never Ending Image Learner (NEIL) is running 24 hours a day at Carnegie Mellon University, searching the Web for images, doing its best to understand them on its own and, as it builds a growing visual database, gathering common sense on a massive scale.
|Six Months of CPU Time Yields Detailed Portrait of Cloth Behavior|
July 23, 2013. It would be impossible to compute all of the ways a piece of cloth might shift, fold and drape over a moving human figure. But after six months of computation, researchers at Carnegie Mellon University and the University of California, Berkeley, are pretty sure they’ve simulated almost every important configuration of that cloth. This presents a new paradigm for computer graphics, in which it will be possible to provide real-time simulation for virtually any complex phenomenon, whether it’s a naturally flowing robe or a team of galloping horses.
|CMU and Microsoft Scientists Use Mobile Games to Generate Drawing Database|
July 22, 2013. The fingers of thousands of people who created sketches of Brad Pitt and Angelina Jolie on their iPhones can collectively guide and correct the drawing strokes of subsequent touchscreen users in an application created by researchers at Carnegie Mellon University and Microsoft Research. The app compensates for the “fat finger” problem associated with touchscreens, automatically correcting a person’s drawing strokes while preserving the user’s artistic style.
|NOVA ScienceNOW Profiles Treuille|
November 09, 2012. The Nov. 14 episode of NOVA ScienceNOW, “What Will the Future Look Like?” featured a profile of Adrien Treuille, assistant professor of computer science and robotics, and EteRNA, his unique research project that taps online game play to explore RNA design.
|The Look of Paris: Visual Data Mining of Google Street View|
August 07, 2012. Paris is one of those cities that has a look all its own, something that goes beyond landmarks such as the Eiffel Tower or Notre Dame. Researchers at Carnegie Mellon University and INRIA/Ecole Normale Supérieure in Paris have developed visual data mining software that can automatically detect these sometimes subtle features, such as street signs, streetlamps and balcony railings, that give Paris and other cities a distinctive look.
|CMU, Disney Develop New Model for Animated Faces and Bodies|
August 06, 2012. Computer graphic artists who produce computer-animated movies and games spend much time creating subtle movements such as expressions on faces, gesticulations on bodies and the draping of clothes. A new way of modeling these dynamic objects, developed by researchers at Carnegie Mellon University, Disney Research, Pittsburgh, and the LUMS School of Science and Engineering in Pakistan, could greatly simplify this editing process.
|Robotics Institute Creates Method for Cross-Domain Image Matching|
December 06, 2011. Computers can mimic the human ability to find visually similar images, such as photographs of a fountain in summer and in winter, or a photograph and a painting of the same cathedral, by using a technique that analyzes the uniqueness of images, say researchers at Carnegie Mellon University’s School of Computer Science. The research team found that its surprisingly simple technique performed well on a number of visual tasks that normally stump computers, including matching sketches of automobiles with photographs of cars.
|Treuille Named a 2011 PopTech Fellow|
August 02, 2011. PopTech, the global social innovation incubator and thought leadership network, has announced that Adrien Treuille, assistant professor of computer science and robotics, is one of its ten Science and Public Leadership Fellows for 2011.
|Online Game Helps Unravel Secrets of RNA|
January 11, 2011. Many video games boast life-like graphics and realistic game play, but have no connection with reality. A new online game developed by Carnegie Mellon University and Stanford University researchers, however, finally shatters the virtual wall. The game, called EteRNA (http://eterna.cmu.edu), harnesses game play to uncover principles for designing molecules of RNA, which biologists believe may be the key regulator of everything that happens in living cells. But the game doesn’t end with the highest computer score. Rather, players are scored and ranked based on how well their virtual designs can be rendered as real, physical molecules.
|SCS Distinguished Lecture: Adrien Treuille
Next-generation Interactive Simulation
April 15, 2010 - Length: 62:00
|The Robotics Institute is part of the School of Computer Science, Carnegie Mellon University.|
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