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Constructing Virtual Worlds Using Dense Stereo
P.J. Narayanan, P. Rander, and T. Kanade
Proceedings of the Sixth IEEE International Conference on ComputerVision (ICCV'98), January, 1998, pp. 3 - 10.

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Abstract

We present Virtualized Reality, a technique to create virtual worlds out of dynamic events using densely distributed stereo views. The intensity image and depth map for each camera view at each time instant are combined to form a Visible Surface Model. Immersive interaction with the virtualized event is possible using a dense collection of such models. Additionally, a Complete Surface Model of each instant can be built by merging the depth maps from different cameras into a common volumetric space. The corresponding model is compatible with traditional virtual models and can be interacted with immersively using standard tools. Because both VSMs and CSMs are fully three-dimensional, virtualized models can also be combined and modified to build larger, more complex environments, an important capability for many non-trivial applications. We present results from 3D Dome, our facility to create virtualized models.


Notes

Associated center: VASC
Associated lab/group: Virtualized RealityTM

Number of pages: 8


Text Reference

P.J. Narayanan, P. Rander, and T. Kanade, "Constructing Virtual Worlds Using Dense Stereo," Proceedings of the Sixth IEEE International Conference on ComputerVision (ICCV'98), January, 1998, pp. 3 - 10.


BibTeX Reference

@inproceedings{Narayanan_1998_925,
   author = "P J Narayanan and Peter Rander and Takeo Kanade",
   title = "Constructing Virtual Worlds Using Dense Stereo",
   booktitle = "Proceedings of the Sixth IEEE International Conference on ComputerVision (ICCV'98)",
   month = "January",
   year = "1998",
   pages = "3 - 10"
}


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