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Historical Perspectives on 4D Virtualized Reality
T. Kanade and P.J. Narayanan
Proceedings of the 2006 Conference on Computer Vision and Pattern Recognition Workshop, June, 2006, pp. 165 - 176.

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Abstract

Recording dynamic events, such as a sports event, a ballet performance, or a lecture, digitally for experiencing in a spatiotemporally distant setting requires 4D capture: three dimensions for their geometry/ appearance over the fourth dimension of time. Cameras are suitable for this task as they are nonintrusive, universal, and inexpensive. Computer Vision techniques have advanced sufficiently to make the 4D capture possible. In this paper, we present a historical perspective on the Virtualized RealityTM system developed since early 90s to early 2000 at CMU for the 4D capture of dynamic events.


Notes

Associated center: VASC
Associated lab/group: Vision for Virtual Environments
Associated project: Virtualized RealityTM

Number of pages: 11


Text Reference

T. Kanade and P.J. Narayanan, "Historical Perspectives on 4D Virtualized Reality," Proceedings of the 2006 Conference on Computer Vision and Pattern Recognition Workshop, June, 2006, pp. 165 - 176.


BibTeX Reference

@inproceedings{Kanade_2006_5757,
   author = "Takeo Kanade and P J Narayanan",
   title = "Historical Perspectives on 4D Virtualized Reality",
   booktitle = "Proceedings of the 2006 Conference on Computer Vision and Pattern Recognition Workshop",
   month = "June",
   year = "2006",
   pages = "165 - 176"
}


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