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Virtualized Reality: Perspectives on 4D Digitization of Dynamic Events
T. Kanade and P.J. Narayanan
IEEE Computer Graphics and Applications, May, 2007, pp. 32 - 40.
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Digitally recording dynamic events, such as sporting events, for experiencing in a spatio-temporally distant and arbitrary setting requires 4D capture: three dimensions for their geometry and appearance over the fourth dimension of time.Today's computer vision techniques make 4D capture possible. The Virtualized RealityTM system serves as an example in this discussion on the general problem of digitizing dynamic events.
Associated center: VASC
Associated lab/group: Vision for Virtual Environments
Associated project: Virtualized RealityTM
Number of pages: 9
T. Kanade and P.J. Narayanan, "Virtualized Reality: Perspectives on 4D Digitization of Dynamic Events," IEEE Computer Graphics and Applications, May, 2007, pp. 32 - 40.
@article{Kanade_2007_5750,
author = "Takeo Kanade and P J Narayanan",
title = "Virtualized Reality: Perspectives on 4D Digitization of Dynamic Events",
journal = "IEEE Computer Graphics and Applications",
month = "May",
year = "2007",
pages = "32 - 40"
}