Graphics enhanced version of this site
Analyzing the Physical Correctness of Interpolated Human Motion
A. Safonova and J.K. Hodgins
In Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, August, 2005.
Jump to: Download | Abstract | Notes | Text Reference | BibTeX Reference
Adobe portable document format (pdf) [540 KB]
Copyright notice: This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. These works may not be reposted without the explicit permission of the copyright holder.
Two human motions can be linearly interpolated to produce a new motion, giving the animator control over the length of a jump, the speed of walking, or the height of a kick. Over the past ten years, this simple technique has been shown to produce surprisingly natural looking results. In this paper, we analyze the motions produced by this technique for physical correctness and suggest small modifications to the standard interpolation technique that in some circumstances will produce significantly more natural looking motion.
Note: AVI Video available at: http://graphics.cs.cmu.edu/projects/interpolation_analysis/Interpolation_SCA_05.avi
A. Safonova and J.K. Hodgins, "Analyzing the Physical Correctness of Interpolated Human Motion," In Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, August, 2005.
@inproceedings{Safonova_2005_5222,
author = "Alla Safonova and Jessica K Hodgins",
title = "Analyzing the Physical Correctness of Interpolated Human Motion",
booktitle = "In Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation",
month = "August",
year = "2005",
note = "AVI Video available at: http://graphics.cs.cmu.edu/projects/interpolation_analysis/Interpolation_SCA_05.avi"
}