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Vision-based Control of 3D Facial Animation
J. Chai, J. Xiao, and J.K. Hodgins
In Proceedings of the ACM SIGGRAPH/Eurographics Symposium on
Computer Animation, July, 2003.
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Controlling and animating the facial expression of a computer-generated 3D character is a difficult problem because the face has many degrees of freedom while most available input devices have few. In this paper, we show that a rich set of lifelike facial actions can be created from a preprocessed motion capture database and that a user can control these actions by acting out the desired motions in front of a video camera. We develop a real-time facial tracking system to extract a small set of animation control parameters from video. Because of the nature of video data, these parameters may be noisy, low-resolution, and contain errors. The system uses the knowledge embedded in motion capture data to translate these low-quality 2D animation control signals into high-quality 3D facial expressions. To adapt the synthesized motion to a new character model, we introduce an efficient expression retargeting technique whose run-time computation is constant independent of the complexity of the character model. We demonstrate the power of this approach through two users who control and animate a wide range of 3D facial expressions of different avatars.
Note: PowerPoint presentation available at: http://graphics.cs.cmu.edu/projects/face-animation/face.ppt
J. Chai, J. Xiao, and J.K. Hodgins, "Vision-based Control of 3D Facial Animation," In Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, July, 2003.
@inproceedings{Chai_2003_5203,
author = "Jinxiang Chai and Jing Xiao and Jessica K Hodgins",
title = "Vision-based Control of 3D Facial Animation",
booktitle = "In Proceedings of the ACM SIGGRAPH/Eurographics Symposium on
Computer Animation",
month = "July",
year = "2003",
note = "PowerPoint presentation available at: http://graphics.cs.cmu.edu/projects/face-animation/face.ppt"
}