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Scanning Physical Interaction Behavior of 3D Objects
D. Pai, K. van den Doel, D. James, J. Lang, J.E. Lloyd, J.L. Richmond, and S.H. Yau
In Proceedings of ACM SIGGRAPH 2001, August, 2001, pp. 87 - 96.
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We describe a system for constructing computer models of several aspects of physical interaction behavior, by scanning the response of real objects. The behaviors we can successfully scan and model include deformation response, contact textures for interaction with force-feedback, and contact sounds. The system we describe uses a highly automated robotic facility that can scan behavior models of whole objects. We provide a comprehensive view of the modeling process, including selection of model structure, measurement, estimation, and rendering at interactive rates. The results are demonstrated with two examples: a soft stuffed toy which has significant deformation behavior, and a hard clay pot which has significant contact textures and sounds. The results described here make it possible to quickly construct physical interaction models of objects for applications in games, animation, and e-commerce.
Number of pages: 10
Note: MPEG Video available at: http://www.cs.ubc.ca/nest/lci/acme/movies/acmesiggraph2001.mpg
D. Pai, K. van den Doel, D. James, J. Lang, J.E. Lloyd, J.L. Richmond, and S.H. Yau, "Scanning Physical Interaction Behavior of 3D Objects," In Proceedings of ACM SIGGRAPH 2001, August, 2001, pp. 87 - 96.
@inproceedings{Pai_2001_5193,
author = "Dinesh Pai and Kees van den Doel and Doug James and Jochen Lang and John E. Lloyd and Joshua L. Richmond and Som H. Yau",
title = "Scanning Physical Interaction Behavior of 3D Objects",
booktitle = "In Proceedings of ACM SIGGRAPH 2001",
month = "August",
year = "2001",
pages = "87 - 96",
note = "MPEG Video available at: http://www.cs.ubc.ca/nest/lci/acme/movies/acmesiggraph2001.mpg"
}