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Data Structure for Efficient Processing in 3-D
J. Lalonde, N. Vandapel, and M. Hebert
Robotics: Science and Systems 1, MIT Press, June, 2005.

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Abstract

Autonomous navigation in natural environment requires three-dimensional (3-D) scene representation and interpretation. High density laser-based sensing is commonly used to capture the geometry of the scene, producing large amount of 3-D points with variable spatial density. We proposed a terrain classification method using such data. The approach relies on the computation of local features in 3-D using a support volume and belongs, as such, to a larger class of computational problems where range searches are necessary. This operation on traditional data structure is very expensive and, in this paper, we present an approach to address this issue. The method relies on reusing already computed data as the terrain classification process progresses over the environment representation. We present results that show significant speed improvement using ladar data collected in various environments with a ground mobile robot.


Notes

Sponsor: Army Research Laboratory
Grant ID: DAAD19-01-209912

Associated centers: VASC and FRC
Associated lab/group: NavLab
Associated project: CTA Robotics

Number of pages: 8


Text Reference

J. Lalonde, N. Vandapel, and M. Hebert, "Data Structure for Efficient Processing in 3-D," Robotics: Science and Systems 1, MIT Press, June, 2005.


BibTeX Reference

@inproceedings{Lalonde_2005_5080,
   author = "Jean-Francois Lalonde and Nicolas Vandapel and Martial Hebert",
   title = "Data Structure for Efficient Processing in 3-D",
   booktitle = "Robotics: Science and Systems 1",
   month = "June",
   year = "2005",
   publisher = "MIT Press"
}


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