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RI | Publications | Shape and Motion Carving in 6D
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Shape and Motion Carving in 6D
S. Vedula, S. Baker, S. Seitz, and T. Kanade
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition (CVPR '00), June, 2000.
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| Abstract |
The motion of a non-rigid scene over time imposes more constraints on its structure than those derived from images at a single time instant alone. An algorithm is presented for simultaneously recovering dense scene shape and scene flow (i.e., the instantaneous 3D motion at every point in the scene). The algorithm operates by carving away hexels, or points in the 6D space of all possible shapes and flows that are inconsistent with the images captured at either time instant, or across time. The recovered shape is demonstrated to be more accurate than that recovered using images at a single time instant. Applications of the combined scene shape and flow include motion capture for animation, re-timing of videos, and non-rigid motion analysis.
| Notes |
Associated center: VASC
Associated labs/groups: Vision for Virtual Environments and Virtualized RealityTM
Associated projects: Virtualized RealityTM and Scene Flow
| Text Reference |
S. Vedula, S. Baker, S. Seitz, and T. Kanade, "Shape and Motion Carving in 6D," Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition (CVPR '00), June, 2000.
| BibTeX Reference |
@inproceedings{Vedula_2000_3295,
author = "Sundar Vedula and Simon Baker and Steven Seitz and Takeo Kanade",
title = "Shape and Motion Carving in 6D",
booktitle = "Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition (CVPR '00)",
month = "June",
year = "2000"
}