Graphics enhanced version of this site
Virtualized Reality: Concepts and Early Results
T. Kanade, P.J. Narayanan, and P. Rander
IEEE Workshop on the Representation of Visual Scenes, June, 1995, pp. 69 - 76.
Jump to: Download | Abstract | Notes | Text Reference | BibTeX Reference
Adobe portable document format (pdf) [1452 KB]
Compressed postscript (ps.gz) [2668 KB]
Copyright notice: This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. These works may not be reposted without the explicit permission of the copyright holder.
The visual medium evolved from early paintings to the realistic paintings of the classical era to photographs. The medium of moving imagery started with motion pictures. Television and video recording advanced it to show action "live" or capture and playback later. In all of the above media, the view of the scene is determined at the transcription time, independent of the viewer. We have been developing a new visual medium called virtualized reality. It delays the selection of the viewing angle until view time, using techniques from computer vision and computer graphics. The visual event is captured using many cameras that cover the action from all sides. The 3D structure of the event, aligned with the pixels of the image, is computed for a few selected directions using a stereo technique. Triangulation and texture mapping enable the placement of a "soft-camera" to reconstruct the event from any new viewpoint. With a stereo-viewing system, virtualized reality allows a viewer to move freely in the scene, independent of the transcription angles used to record the scene. We describe the hardware and software setup in our "studio" to make virtualized reality movies. Examples are provided to demonstrate the effectiveness of the system.
Associated center: VASC
Associated lab/group: Virtualized RealityTM
Number of pages: 8
T. Kanade, P.J. Narayanan, and P. Rander, "Virtualized Reality: Concepts and Early Results," IEEE Workshop on the Representation of Visual Scenes, June, 1995, pp. 69 - 76.
@inproceedings{Kanade_1995_1749,
author = "Takeo Kanade and P J Narayanan and Peter Rander",
title = "Virtualized Reality: Concepts and Early Results",
booktitle = "IEEE Workshop on the Representation of Visual Scenes",
month = "June",
year = "1995",
pages = "69 - 76"
}