Simple Machines for Scaling Human Motion

Nancy Pollard
In Proceedings of Computer Animation and Simulation '99, August, 1999.


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Abstract
This paper describes a fast technique for modifying humanmotion sequences in a way that preserves physical properties of the motion. Reference motion may be obtained from any source: motion capture data, keyframed motion, or procedurally generated motion. We show that by deriving a simplified control system from motion data only, we are able to modify the motion in a physically realistic way at nearly real-time speeds, because we can scale and modify the simplified system directly. To demonstrate the effectiveness of this approach, we animate running motion for a variety of characters over a range of velocities. Results can be computed at several frames per second.

Notes

Text Reference
Nancy Pollard, "Simple Machines for Scaling Human Motion," In Proceedings of Computer Animation and Simulation '99, August, 1999.

BibTeX Reference
@inproceedings{Pollard_1999_5186,
   author = "Nancy Pollard",
   title = "Simple Machines for Scaling Human Motion",
   booktitle = "In Proceedings of Computer Animation and Simulation '99",
   month = "August",
   year = "1999",
}