Simple Machines for Scaling Human Motion

Nancy Pollard
In Proceedings of Computer Animation and Simulation '99, August, 1999.

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This paper describes a fast technique for modifying humanmotion sequences in a way that preserves physical properties of the motion. Reference motion may be obtained from any source: motion capture data, keyframed motion, or procedurally generated motion. We show that by deriving a simplified control system from motion data only, we are able to modify the motion in a physically realistic way at nearly real-time speeds, because we can scale and modify the simplified system directly. To demonstrate the effectiveness of this approach, we animate running motion for a variety of characters over a range of velocities. Results can be computed at several frames per second.


Text Reference
Nancy Pollard , "Simple Machines for Scaling Human Motion," In Proceedings of Computer Animation and Simulation '99, August, 1999.

BibTeX Reference
   author = "Nancy {Pollard }",
   title = "Simple Machines for Scaling Human Motion",
   booktitle = "In Proceedings of Computer Animation and Simulation '99",
   month = "August",
   year = "1999",