Near Regular Texture Analysis and Manipulation

Yanxi Liu, Wen-Chieh Lin, and James H. Hays
ACM Transactions on Graphics (SIGGRAPH 2004), Vol. 23, No. 3, August, 2004, pp. 368 - 376.


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Abstract
A near-regular texture deviates geometrically and photometrically from a regular congruent tiling. Although near-regular textures are ubiquitous in the man-made and natural world, they present computational challenges for state of the art texture analysisand synthesis algorithms. Using regular tiling as our anchor point, and with user-assisted lattice extraction, we can explicitly model the deformation of a near-regular texture with respect to geometry, lighting and color. We treat a deformation field both as a function that acts on a texture and as a texture that is acted upon, and develop a multi-modal framework where each deformation field is subject to analysis, synthesis and manipulation. Using this formalization, we are able to construct simple parametric models to faithfully synthesize the appearance of a near-regular texture and purposefully control its regularity.

Notes
Associated Center(s) / Consortia: Vision and Autonomous Systems Center
Associated Lab(s) / Group(s): Computational Symmetry
Associated Project(s): Near Regular Texture -- Analysis, Synthesis and Manipulation
Number of pages: 9
Note: The following movies accompany the paper:

Text Reference
Yanxi Liu, Wen-Chieh Lin, and James H. Hays, "Near Regular Texture Analysis and Manipulation," ACM Transactions on Graphics (SIGGRAPH 2004), Vol. 23, No. 3, August, 2004, pp. 368 - 376.

BibTeX Reference
@article{Liu_2004_4665,
   author = "Yanxi Liu and Wen-Chieh Lin and James H. Hays",
   title = "Near Regular Texture Analysis and Manipulation",
   journal = "ACM Transactions on Graphics (SIGGRAPH 2004)",
   pages = "368 - 376",
   month = "August",
   year = "2004",
   volume = "23",
   number = "3",
   Notes = "The following movies accompany the paper:"
}