Carnegie Mellon Robotics Institute
Yanxi Liu, Wen-Chieh Lin, and James H. Hays
ACM Transactions on Graphics (SIGGRAPH 2004), Vol. 23, No. 3, August, 2004, pp. 368 - 376.
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| Abstract |
| A near-regular texture deviates geometrically and photometrically from a regular congruent tiling. Although near-regular textures are ubiquitous in the man-made and natural world, they present computational challenges for state of the art texture analysisand synthesis algorithms. Using regular tiling as our anchor point, and with user-assisted lattice extraction, we can explicitly model the deformation of a near-regular texture with respect to geometry, lighting and color. We treat a deformation field both as a function that acts on a texture and as a texture that is acted upon, and develop a multi-modal framework where each deformation field is subject to analysis, synthesis and manipulation. Using this formalization, we are able to construct simple parametric models to faithfully synthesize the appearance of a near-regular texture and purposefully control its regularity. |
| Notes |
Associated Center(s) / Consortia:
Vision and Autonomous Systems Center Associated Lab(s) / Group(s):
Computational Symmetry Associated Project(s):
Near Regular Texture -- Analysis, Synthesis and Manipulation Number of pages: 9 Note: The following movies accompany the paper: |
| Text Reference |
| Yanxi Liu, Wen-Chieh Lin, and James H. Hays, "Near Regular Texture Analysis and Manipulation," ACM Transactions on Graphics (SIGGRAPH 2004), Vol. 23, No. 3, August, 2004, pp. 368 - 376. |
| BibTeX Reference |
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@article{Liu_2004_4665, author = "Yanxi Liu and Wen-Chieh Lin and James H. Hays", title = "Near Regular Texture Analysis and Manipulation", journal = "ACM Transactions on Graphics (SIGGRAPH 2004)", pages = "368 - 376", month = "August", year = "2004", volume = "23", number = "3", Notes = "The following movies accompany the paper:" } |
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