The DynaDOOM Visualization Agent: A Handheld Interface for Live Action Gaming

Gita Sukthankar
Workshop on Ubiquitous Agents on Embedded, Wearable, and Mobile Devices (Conference on Intelligent Agents & Multiagent Systems), July, 2002.


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Abstract
The paper presents the DynaDOOM Visualization Agent, a system for providing first-person visualization of live-action multiplayer games. Participants carry a handheld computer instrumented with location sensing devices and a wireless 802.11b connection. A smooth trajectory of each player's motion is automatically generated from position estimates using the Dynadraw algorithm, and translated into commands that are fed to unmodified first-person shooter game clients. Spectators can view the action in a 2-D virtual environment that mirrors the real setting, either from the perspective of one of the players or from the viewpoint of a virtual spectator.

Keywords
handhelds, software agents, gaming environments

Notes

Text Reference
Gita Sukthankar, "The DynaDOOM Visualization Agent: A Handheld Interface for Live Action Gaming," Workshop on Ubiquitous Agents on Embedded, Wearable, and Mobile Devices (Conference on Intelligent Agents & Multiagent Systems), July, 2002.

BibTeX Reference
@inproceedings{Sukthankar_2002_4394,
   author = "Gita Sukthankar",
   title = "The DynaDOOM Visualization Agent: A Handheld Interface for Live Action Gaming",
   booktitle = "Workshop on Ubiquitous Agents on Embedded, Wearable, and Mobile Devices (Conference on Intelligent Agents & Multiagent Systems)",
   month = "July",
   year = "2002",
}