Comments on "Numerical Shape from Shading and Occluding Boundaries"

Katsushi Ikeuchi
Artificial Intelligence, Vol. 59, March, 1993, pp. 89-94.


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Abstract
The paper `Numerical shape from shading and occluding boundaries" proposed a method to determine the 3D shape of an object from a single brightness image using the smoothness constraint on surface orientations, and the orientations of the surface given along an occluding boundary. This paper contributed both a specific algorithm for solving a specific problem, and a general approach that could be applied in other low-level vision problems.

Notes
Associated Center(s) / Consortia: Vision and Autonomous Systems Center
Number of pages: 6

Text Reference
Katsushi Ikeuchi, "Comments on "Numerical Shape from Shading and Occluding Boundaries"," Artificial Intelligence, Vol. 59, March, 1993, pp. 89-94.

BibTeX Reference
@article{Ikeuchi_1993_1329,
   author = "Katsushi Ikeuchi",
   title = "Comments on "Numerical Shape from Shading and Occluding Boundaries"",
   journal = "Artificial Intelligence",
   pages = "89-94",
   month = "March",
   year = "1993",
   volume = "59",
}