- Face Cluster Radiosity
Andrew Willmott, Paul Heckbert, and Michael Garland
Eurographics
Workshop on Rendering, June, 1999. Details |
pdf (404KB) | Copyrighted
- Simplifying Surfaces with Color and Texture using Quadric Error Metrics
Michael Garland and Paul Heckbert
Visualization '98, October, 1998. Details |
pdf (2MB) | Copyrighted
- An Empirical Comparison of Progressive and Wavelet Radiosity
Andrew Willmott and Paul Heckbert
Eurographics Workshop on Rendering, June, 1997. Details |
pdf (342KB) | Copyrighted
- An Empirical Comparison of Radiosity Algorithms
Andrew Willmott and Paul Heckbert
tech. report CMU-CS-97-115, Computer Science Department, Carnegie Mellon University, May, 1997
Details |
pdf (2MB) | Copyrighted
- Surface Simplification Using Quadric Error Metrics
Michael Garland and Paul Heckbert
Proceedings of SIGGRAPH 97, 1997. Details |
pdf (784KB) | Copyrighted
- A Pliant Method for Anisotropic Mesh Generation
Frank Bossen and Paul Heckbert
5th International Meshing Roundtable, October, 1996. Details |
pdf (427KB) | Copyrighted
- Mesh Generation Using Relaxation in Warped Space
Paul Heckbert and Frank Bossen
Fiat Lux
Conference, August, 1996. Details |
pdf (355KB) | Copyrighted
- Fast Polygonal Approximation of Terrains and Height Fields
Michael Garland and Paul Heckbert
tech. report CMU-CS-95-181, Computer Science Department, Carnegie Mellon University, September, 1995
Details |
pdf (846KB) | Copyrighted
- Multiresolution Modeling for Fast Rendering
Paul Heckbert and Michael Garland
Proceedings of Graphics Interface '94, May, 1994, pp. 43-50. Details |
pdf (121KB) | Copyrighted
- A Minimal Ray Tracer
Paul Heckbert
Graphics Gems IV, Paul Heckbert, ed., Academic Press, Boston, 1994, pp. 375-381.
Details
- Bilinear Coons Patch Image Warping
Paul Heckbert
Graphics Gems IV, Paul Heckbert, ed., Academic Press, Boston, 1994, pp. 438-446.
Details
- Graphics Gems IV
Paul Heckbert
Paul Heckbert,ed., Academic Press, Boston, 1994
Details
- Using particles to sample and control implicit surfaces
Andrew Witkin and Paul Heckbert
Computer Graphics (Proc. SIGGRAPH '94), 1994. Details |
pdf (228KB) | Copyrighted
- Introduction to Finite Element Methods & Finite Element Methods for Radiosity, Global Illumination course notes
Paul Heckbert
SIGGRAPH, August, 1993, pp. 41-410 51-57. Details |
pdf (192KB) | Copyrighted
- Radiosity in Flatland
Paul Heckbert
Computer Graphics Forum, September, 1992, pp. 181-192 464. Details |
pdf (347KB) | Copyrighted
- Introduction to Global Illumination & Finite Element Methods for Radiosity, Global Illumination course notes
Paul Heckbert
SIGGRAPH, July, 1992, pp. 11-111 21-27. Details
- Discontinuity Meshing for Radiosity
Paul Heckbert
Eurographics Rendering Workshop, May, 1992, pp. 203-216. Details |
pdf (257KB) | Copyrighted
- Irradiance Gradients
Greg Ward and Paul Heckbert
Eurographics Rendering Workshop, May, 1992, pp. 85-98. Details |
pdf (0 Byte) | Copyrighted
- Interpolation for Polygon Texture Mapping and Shading
Paul Heckbert and Henry Moreton
State of the Art in Computer Graphics: Visualization and Modeling, 1991, pp. 101-111. Details |
pdf (231KB) | Copyrighted
- Adaptive Radiosity Textures for Bidirectional Ray Tracing
Paul Heckbert
Proceedings of SIGGRAPH '90, August, 1990, pp. 145-154. Details
- A Seed Fill Algorithm
Paul Heckbert
Graphics Gems, Andrew Glassner, ed., Academic Press, Boston, 1990, pp. 275-277 721-722.
Details
- Concave Polygon Scan Conversion
Paul Heckbert
Graphics Gems, Andrew Glassner, ed., Academic Press, Boston, 1990, pp. 87-91 681-684.
Details
- Digital Line Drawing
Paul Heckbert
Graphics Gems, Andrew Glassner, ed., Academic Press, Boston, 1990, pp. 99-100 685.
Details
- Generic Convex Polygon Scan Conversion and Clipping
Paul Heckbert
Graphics Gems, Andrew Glassner, ed., Academic Press, Boston, 1990, pp. 84-86 667-680.
Details
- Nice Numbers for Graph Labels
Paul Heckbert
Graphics Gems, Andrew Glassner, ed., Academic Press, Boston, 1990, pp. 61-63 657-659.
Details
- Recording Animation in Binary Order for Progressive Temporal Refinement
Paul Heckbert
Graphics Gems, Andrew Glassner, ed., Academic Press, Boston, 1990, pp. 265-269 720.
Details
- What Are the Coordinates of a Pixel?
Paul Heckbert
Graphics Gems, Andrew Glassner, ed., Academic Press, Boston, 1990, pp. 246-248.
Details
- A Ray Tracing Bibliography
Paul Heckbert and Eric Haines
Introduction to Ray Tracing, Andrew Glassner, ed., Academic Press, 1989, pp. 295-303.
Details
- Writing a Ray Tracer
Paul Heckbert
Introduction to Ray Tracing, Andrew Glassner, ed., Academic Press, 1989, pp. 263-293.
Details
- Ray Tracing Jell-O Brand Gelatin
Paul Heckbert
Proceedings of SIGGRAPH '87, July, 1987, pp. 73-74. Details
- Ten Unsolved Problems in Rendering
Paul Heckbert
Workshop on Rendering Algorithms and Systems, Graphics Interface '87, April, 1987. Details
- Survey of Texture Mapping
Paul Heckbert
IEEE Computer Graphics and Applications, November, 1986, pp. 56-67. Details |
pdf (57KB) | Copyrighted
- Filtering by Repeated Integration
Paul Heckbert
Proceedings of SIGGRAPH '86, August, 1986, pp. 317-321. Details
- Creating Raster Omnimax Images from Multiple Perspective Views Using The Elliptical Weighted Average Filter
Ned Greene and Paul Heckbert
IEEE Computer Graphics and Applications, June, 1986, pp. 21-27. Details
- Techniques for Real-Time Frame Buffer Animation
Paul Heckbert
Proceedings of Computer FX 84, October, 1984, pp. 57-67. Details
- Introduction to Beam Tracing
Pat Hanrahan and Paul Heckbert
Intl. Conf. on Engineering and Computer Graphics, August, 1984, pp. 286-289. Details
- Beam Tracing Polygonal Objects
Paul Heckbert and Pat Hanrahan
Proceedings of SIGGRAPH '84, July, 1984, pp. 119-127. Details
- Color Image Quantization for Frame Buffer Display
Paul Heckbert
Proceedings of SIGGRAPH '82, July, 1982, pp. 297-307. Details
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