Carnegie Mellon Robotics Institute
|
|
||||||||
| Past Projects | ||
![]() |
2D->3D Face Model Construction We develop a linear algorithm that uniquely recovers the 3D non-rigid shapes and poses of a human face from a 2D monocular video. |
|
![]() |
AAM Fitting Algorithms Many varieties of algorithms for fitting Cootes and Taylor's "Active Appearance Models" are developed. |
|
![]() |
AAMs with Occlusion We are developing algorithms to construct AAMs from occluded training images and to efficiently fit AAMs to faces containing occlusion. |
|
![]() |
Automatic Construction of Active Appearance Models An algorithm for the automatic (unsupervised) construction of an Active Appearance Model. |
|
![]() |
Car Tracking Algorithms for tracking cars and generating "bird's eye views" of the surrounding road scene. |
|
![]() |
Coplanar Shadowgrams for Acquiring Visual Hulls of Intricate Objects We present a practical approach to shape-from-silhouettes using a novel technique called coplanar shadowgram imaging that allows us to use dozens to even hundreds of views for visual hull reconstruction. |
|
![]() |
Face and Facial Feature Tracking Rigid Tracking of Faces and Non-Rigid Tracking of Facial Features |
|
![]() |
Face Databases Miscellaneous face databases collected at CMU. |
|
![]() |
Face Model Building and Fitting Techniques for building and fitting 2D and 3D models of human faces and heads. |
|
![]() |
Face Recognition Recognizing people from images and videos. |
|
![]() |
Face Recognition Across Pose Recognizing people from different poses. |
|
![]() |
Facial Expression Analysis Automatic facial expression encoding, extraction and recognition, and expression intensity estimation for the applications of MPEG4 application: teleconferencing, human-computer interaction/interface. |
|
![]() |
Gaze Estimation Algorithms for estimating where someone is looking |
|
![]() |
Hallucinating Faces A super-resolution algorithm with a strong face-specifc prior. |
|
![]() |
Human Kinematic Modeling and Motion Capture We are developing a system for building 3D kinematic models of humans and then using the models to track the person in new video sequences. |
|
![]() |
Human Motion Transfer We are developing a system for capturing the motion of one person and rendering a different person performing the same motion. |
|
![]() |
Image Enhancement for Faces Video enhancement techniques, specifically tailored for human faces. |
|
![]() |
Light-fields A variety of uses of light-fields in computer vision. |
|
![]() |
Lucas-Kanade 20 Years On A Unifying Framework for Image Alginment |
|
![]() |
Photometric Limits on Computer Vision An investigation into the fundamental limits imposed on computer vision algorithms by imperfect or incomplete photometric information. |
|
![]() |
PIE Database A database of 41,368 images of 68 people with Pose, Illumination, and Expression variation. |
|
![]() |
Prediction & Planning This project analyses the safety and interaction of moving objects in complex road scenes. |
|
![]() |
Scene Flow Methods of computing dense, non-rigid motion of 3D scenes. |
|
![]() |
Setting Low-Level Vision Parameters Techniques for feeding back information from high-level vision modules to low-level modules to improve the performance of the overall system. |
|
![]() |
Spatio-Temporal View Interpolation (STVI) An image-based rendering algorithm for view interpolation across both space and time. |
|
![]() |
Super-Resolution Optical Flow A super-resolution algorithm for complex non-rigid scenes. |
|
![]() |
Tele-Graffiti A system that allows two or more users to communicate remotely via hand-drawn sketches. |
|
![]() |
Template Update We are developing an algorithm to update template tracking that avoids the "drifting" problem of the naive update algorithm. |
|
![]() |
Temporal Shape-From-Silhouette We are developing algorithms for the computation of 3D shape from multiple silhouette images captured across time. |
|
![]() |
Textureless Layers Techniques for the 3D reconstruction of scenes consisting of constant intensity piecewise planar regions (layers). |
|
| The Robotics Institute is part of the School of Computer Science, Carnegie Mellon University. Contact Us | Update Instructions |