|Behavior Planning for Character Animation
We are exploring a behavior planning approach to automatically generate realistic motions for animated characters.
|Footstep Planning for Biped Robots
Navigation strategies for bipeds through complex environments, planning for the full capabilities of the biped.
|Precomputed Search Trees: Planning for Interactive Goal-Driven Animation
We present a novel approach for interactively synthesizing motions for characters navigating in complex environments.
|The Robotics Institute is part of the School of Computer Science, Carnegie Mellon University.|
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