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Adrien Treuille
Principal Project Scientist, RI
No longer a member of RI.
Administrative Assistant: Jessica Butterbaugh
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News and Media
Crowdsourced RNA Designs Outperform Computer Algorithms, Carnegie Mellon and Stanford Researchers Report
January 27, 2014. An enthusiastic group of non-experts, working through an online interface and receiving feedback from lab experiments, has produced designs for RNA molecules that are consistently more successful than those generated by the best computerized design algorithms, researchers at Carnegie Mellon University and Stanford University report. The research will be published this week in the Proceedings of the National Academy of Sciences Online Early Edition.
NOVA ScienceNOW Profiles Treuille
November 09, 2012. The Nov. 14 episode of NOVA ScienceNOW, “What Will the Future Look Like?” featured a profile of Adrien Treuille, assistant professor of computer science and robotics, and EteRNA, his unique research project that taps online game play to explore RNA design.
Treuille Named a 2011 PopTech Fellow
August 02, 2011. PopTech, the global social innovation incubator and thought leadership network, has announced that Adrien Treuille, assistant professor of computer science and robotics, is one of its ten Science and Public Leadership Fellows for 2011.
Online Game Helps Unravel Secrets of RNA
January 11, 2011. Many video games boast life-like graphics and realistic game play, but have no connection with reality. A new online game developed by Carnegie Mellon University and Stanford University researchers, however, finally shatters the virtual wall. The game, called EteRNA (, harnesses game play to uncover principles for designing molecules of RNA, which biologists believe may be the key regulator of everything that happens in living cells. But the game doesn’t end with the highest computer score. Rather, players are scored and ranked based on how well their virtual designs can be rendered as real, physical molecules.
Adrien Treuille Profiled in Carnegie Mellon Today
April 08, 2010. Steam evaporating. A shirt creasing. Hair mussed up. Recreating these small, deceivingly complex details of everyday reality is important for constructing virtual worlds that are faithful to perceptions of the real world. A lot of math, physics, and computer theory are inherent in this challenge, but so is poetry, says Adrien Treuille, assistant professor of computer science and robotics. Maybe even some magic is involved, too. Treuille is profiled in the latest issue of Carnegie Mellon Today.Read more here.
SCS Distinguished Lecture: Adrien Treuille
Next-generation Interactive Simulation
April 15, 2010 - Length: 62:00