|News and Media|
|Autodesk Executive to Kick Off Reality Computing Partnership|
March 31, 2015. Carnegie Mellon University's Integrative Design, Arts and Technology Network (IDeATe) and Autodesk Inc., a world leader in 3-D design software, are launching a Reality Computing studio course for advanced undergraduate and graduate students that will be taught by the Robotics Institute's Pyry Matikainen.
|Photo Editing Tool Enables Object Images To Be Manipulated in 3-D|
August 05, 2014. Editors of photos routinely resize objects, or move them up, down or sideways, but Carnegie Mellon University researchers are adding an extra dimension to photo editing by enabling editors to turn or flip objects any way they want, even exposing surfaces not visible in the original photograph.
|Panoptic Studio Combines Hundreds of Videos To Reconstruct 3D Motion|
July 17, 2014. Robotics Institute researchers have developed techniques for combining the views of 480 video cameras mounted in a two-story geodesic dome to perform large-scale 3D motion reconstruction, including volleyball games, the swirl of air currents and even a cascade of confetti.
|Head-Mounted Cameras Could Help Robots Understand Social Interactions|
December 13, 2012. What is everyone looking at? It’s a common question in social settings because the answer identifies something of interest, or helps delineate social groupings. Those insights someday will be essential for robots designed to interact with humans, so researchers at Carnegie Mellon University’s Robotics Institute have developed a method for detecting where people’s gazes intersect. The researchers tested the method using groups of people with head-mounted video cameras. By noting where their gazes converged in three-dimensional space, the researchers could determine if they were listening to a single speaker, interacting as a group, or even following the bouncing ball in a ping-pong game.
|CMU, Disney Develop New Model for Animated Faces and Bodies|
August 06, 2012. Computer graphic artists who produce computer-animated movies and games spend much time creating subtle movements such as expressions on faces, gesticulations on bodies and the draping of clothes. A new way of modeling these dynamic objects, developed by researchers at Carnegie Mellon University, Disney Research, Pittsburgh, and the LUMS School of Science and Engineering in Pakistan, could greatly simplify this editing process.
|Researchers turn motion capture inside out|
August 08, 2011. Traditional motion capture techniques use cameras to meticulously record the movements of actors inside studios, enabling those movements to be translated into digital models. But by turning the cameras around — mounting almost two dozen, outward-facing cameras on the actors themselves — scientists at Disney Research, Pittsburgh (DRP), and Carnegie Mellon University (CMU) have shown that motion capture can occur almost anywhere — in natural environments, over large areas and outdoors.
April 26, 2011. Revolutionary technology from researchers at Carnegie Mellon University's Quality of Life Technology Center is helping the blind to see. With the BrainPort Vision Device, users can perceive the approximate shape, size, location and motion of objects in their environment.
|Sheikh, Black Win Honda Grants|
July 12, 2010. Yaser Sheikh, assistant research professor in the Robotics Institute, and Alan Black, associate professor in the Language Technologies Institute, are among five winners nationwide of 2010 Honda Initiation Grants.
|The Robotics Institute is part of the School of Computer Science, Carnegie Mellon University.|
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