My research lies at the intersection of Computer Graphics, Robotics, Biomechanics and Fabrication. More specifically, I am interested in developing models of motor control, motion planning algorithms, physics-based simulation tools and computational design methods for 3d printable mechanical structures. The long term goal of my research is to make the process of designing lifelike robots as intuitive and accessible as creating virtual characters is today.
|Research Interest Keywords|
|animation, computational fabrication, computer graphics, entertainment robotics, human motion simulation, human-robot interaction, legged locomotion, mobile robots, physics-based simulation|
|The Robotics Institute is part of the School of Computer Science, Carnegie Mellon University.|
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