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Publications, Paul Heckbert
Note: This list may not be comprehensive. It contains only those publications in the RI publications database. Entries are listed in reverse chronological order.
- Face Cluster Radiosity
A. Willmott, P. Heckbert, and M. Garland
Eurographics
Workshop on Rendering, June, 1999.
[Abstract]
Download: pdf [403 KB], ps.gz [1103 KB] copyrighted
- Simplifying Surfaces with Color and Texture using Quadric Error Metrics
M. Garland and P. Heckbert
Visualization '98, October, 1998.
Download: pdf [1672 KB], ps.gz [4774 KB] copyrighted
- An Empirical Comparison of Progressive and Wavelet Radiosity
A. Willmott and P. Heckbert
Eurographics Workshop on Rendering, June, 1997.
[Abstract]
Download: pdf [342 KB], ps.gz [2941 KB] copyrighted
- An Empirical Comparison of Radiosity Algorithms
A. Willmott and P. Heckbert
tech. report CMU-CS-97-115, Computer Science Department, Carnegie Mellon University, May, 1997.
[Abstract]
Download: pdf [2163 KB], ps.gz [3854 KB] copyrighted
- Surface Simplification Using Quadric Error Metrics
M. Garland and P. Heckbert
Proceedings of SIGGRAPH 97, 1997.
Download: pdf [784 KB] copyrighted
- A Pliant Method for Anisotropic Mesh Generation
F. Bossen and P. Heckbert
5th International Meshing Roundtable, October, 1996.
Download: pdf [426 KB], ps.gz [571 KB] copyrighted
- Mesh Generation Using Relaxation in Warped Space
P. Heckbert and F. Bossen
Fiat Lux
Conference, August, 1996.
Download: pdf [355 KB], ps.gz [312 KB] copyrighted
- Fast Polygonal Approximation of Terrains and Height Fields
M. Garland and P. Heckbert
tech. report CMU-CS-95-181, Computer Science Department, Carnegie Mellon University, September, 1995.
Download: pdf [845 KB], ps.gz [488 KB] copyrighted
- Multiresolution Modeling for Fast Rendering
P. Heckbert and M. Garland
Proceedings of Graphics Interface '94, May, 1994, pp. 43-50.
Download: pdf [120 KB], ps.gz [107 KB], ps.z [135 KB] copyrighted
- A Minimal Ray Tracer
P. Heckbert
Graphics Gems IV, Paul Heckbert, ed., Academic Press, Boston, 1994, pp. 375-381.
- Bilinear Coons Patch Image Warping
P. Heckbert
Graphics Gems IV, Paul Heckbert, ed., Academic Press, Boston, 1994, pp. 438-446.
- Graphics Gems IV
P. Heckbert
Academic Press, Boston, 1994.
- Using particles to sample and control implicit surfaces
A. Witkin and P. Heckbert
Computer Graphics (Proc. SIGGRAPH '94), Vol. 28, 1994.
Download: pdf [227 KB], ps.gz [200 KB], ps.z [265 KB] copyrighted
- Introduction to Finite Element Methods & Finite Element Methods for Radiosity, Global Illumination course notes
P. Heckbert
SIGGRAPH, August, 1993, pp. 41-410 51-57.
Download: pdf [192 KB], ps.gz [83 KB] copyrighted
- Radiosity in Flatland
P. Heckbert
Computer Graphics Forum, Vol. 11, No. 3, September, 1992, pp. 181-192 464.
Download: pdf [346 KB], ps.gz [128 KB] copyrighted
- Introduction to Global Illumination & Finite Element Methods for Radiosity, Global Illumination course notes
P. Heckbert
SIGGRAPH, July, 1992, pp. 11-111 21-27.
- Discontinuity Meshing for Radiosity
P. Heckbert
Eurographics Rendering Workshop, May, 1992, pp. 203-216.
Download: pdf [257 KB], ps.gz [124 KB] copyrighted
- Irradiance Gradients
G. Ward and P. Heckbert
Eurographics Rendering Workshop, May, 1992, pp. 85-98.
Download: pdf [0 KB], ps.gz [1518 KB] copyrighted
- Interpolation for Polygon Texture Mapping and Shading
P. Heckbert and H. Moreton
State of the Art in Computer Graphics: Visualization and Modeling, Springer-Verlag, 1991, pp. 101-111.
Download: pdf [231 KB], ps.gz [110 KB] copyrighted
- Adaptive Radiosity Textures for Bidirectional Ray Tracing
P. Heckbert
Proceedings of SIGGRAPH '90, August, 1990, pp. 145-154.
- A Seed Fill Algorithm
P. Heckbert
Graphics Gems, Andrew Glassner, ed., Academic Press, Boston, 1990, pp. 275-277 721-722.
- Concave Polygon Scan Conversion
P. Heckbert
Graphics Gems, Andrew Glassner, ed., Academic Press, Boston, 1990, pp. 87-91 681-684.
- Digital Line Drawing
P. Heckbert
Graphics Gems, Andrew Glassner, ed., Academic Press, Boston, 1990, pp. 99-100 685.
- Generic Convex Polygon Scan Conversion and Clipping
P. Heckbert
Graphics Gems, Andrew Glassner, ed., Academic Press, Boston, 1990, pp. 84-86 667-680.
- Nice Numbers for Graph Labels
P. Heckbert
Graphics Gems, Andrew Glassner, ed., Academic Press, Boston, 1990, pp. 61-63 657-659.
- Recording Animation in Binary Order for Progressive Temporal Refinement
P. Heckbert
Graphics Gems, Andrew Glassner, ed., Academic Press, Boston, 1990, pp. 265-269 720.
- What Are the Coordinates of a Pixel?
P. Heckbert
Graphics Gems, Andrew Glassner, ed., Academic Press, Boston, 1990, pp. 246-248.
- A Ray Tracing Bibliography
P. Heckbert and E. Haines
Introduction to Ray Tracing, Andrew Glassner, ed., Academic Press, 1989, pp. 295-303.
- Writing a Ray Tracer
P. Heckbert
Introduction to Ray Tracing, Andrew Glassner, ed., Academic Press, 1989, pp. 263-293.
- Ray Tracing Jell-O Brand Gelatin
P. Heckbert
Proceedings of SIGGRAPH '87, July, 1987, pp. 73-74.
- Ten Unsolved Problems in Rendering
P. Heckbert
Workshop on Rendering Algorithms and Systems, Graphics Interface '87, April, 1987.
- Survey of Texture Mapping
P. Heckbert
IEEE Computer Graphics and Applications, November, 1986, pp. 56-67.
Download: pdf [57 KB], ps.gz [48 KB], ps.z [55 KB] copyrighted
- Filtering by Repeated Integration
P. Heckbert
Proceedings of SIGGRAPH '86, August, 1986, pp. 317-321.
- Creating Raster Omnimax Images from Multiple Perspective Views Using The Elliptical Weighted Average Filter
N. Greene and P. Heckbert
IEEE Computer Graphics and Applications, June, 1986, pp. 21-27.
- Techniques for Real-Time Frame Buffer Animation
P. Heckbert
Proceedings of Computer FX 84, October, 1984, pp. 57-67.
- Introduction to Beam Tracing
P. Hanrahan and P. Heckbert
Intl. Conf. on Engineering and Computer Graphics, August, 1984, pp. 286-289.
- Beam Tracing Polygonal Objects
P. Heckbert and P. Hanrahan
Proceedings of SIGGRAPH '84, July, 1984, pp. 119-127.
- Color Image Quantization for Frame Buffer Display
P. Heckbert
Proceedings of SIGGRAPH '82, July, 1982, pp. 297-307.
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